Back with another update to his blog, Travis tells us a little more about what's going on internally with Mythos and his new found love of decorating.
- It's time to post in the blog again - don't want to get too far behind! Obviously the announce has been made and you all know what we're working on.
- We have been decorating, decorating, decorating. The overworld is pretty large, and hand decoration on this scale is pretty time consuming. We're at about the 90% mark on the entire overworld now.
- We keep getting a few more props each day and we go back and spice things up a bit with them, which is great
- Lots more optimizations as well - these will benefit both the server AND the client. I think you'll be surprised ( I hope! ) at how much better this runs than it did before
- Our new animator, Matt Lefferts ( who I need to introduce in the team thread! ) has been churning out some great new animations for our Cyclops race to replace the 'meh' ones that we crammed in to get them out the door. Great stuff!
- Fixing lots of quest bugs and adding a few new ones on the overworld
- Mike finished up the runestone art for runestones and epic runestones
- Fixing lots of little problems with recall charms - they were there before, but they're worse when the charms are used so much more extensively now and in so many more places. Getting these squashed.
- About to go through and place all the other harvestable nodes on the overworld. Tedious, but gotta be done. Need to sprinkle in a goodly selection of treasure while I'm at it.
- About to add the crabs back in as a monster - we didn't have any place for them before, but now we have lakes and rivers, and that'll do!
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- It's time to post in the blog again - don't want to get too far behind! Obviously the announce has been made and you all know what we're working on.
- We have been decorating, decorating, decorating. The overworld is pretty large, and hand decoration on this scale is pretty time consuming. We're at about the 90% mark on the entire overworld now.
- We keep getting a few more props each day and we go back and spice things up a bit with them, which is great
- Lots more optimizations as well - these will benefit both the server AND the client. I think you'll be surprised ( I hope! ) at how much better this runs than it did before
- Our new animator, Matt Lefferts ( who I need to introduce in the team thread! ) has been churning out some great new animations for our Cyclops race to replace the 'meh' ones that we crammed in to get them out the door. Great stuff!
- Fixing lots of quest bugs and adding a few new ones on the overworld
- Mike finished up the runestone art for runestones and epic runestones
- Fixing lots of little problems with recall charms - they were there before, but they're worse when the charms are used so much more extensively now and in so many more places. Getting these squashed.
- About to go through and place all the other harvestable nodes on the overworld. Tedious, but gotta be done. Need to sprinkle in a goodly selection of treasure while I'm at it.
- About to add the crabs back in as a monster - we didn't have any place for them before, but now we have lakes and rivers, and that'll do!
COMMENTS|
RSS








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