
History
The Stagkin and Ramalo races, distant cousins, inhabit the Umbral Tundra. Their mother Sheer Twoprong the Bitter is seeking the heart of her brother Belgesh, in the hope of adding his essence to her own. With great difficulty she is marshaling the Stagkin and Ramalo, although they are naturally suspicious of one another.
She drives them to seek out Belgesh's heart, but their superstition of the Wights of the Arcled prevents them from nearing their goal. Driven to rage by their stubbornness and slow-witted responses, she has punished many with dire tortures, driving them mad with fear and pain.
In the Flesh
The Stagkin are formidable opponents. They're found in the Umbral Peaks of Uld outside the safety of the town Mistglade. Their high temper and choice of weapons makes them tough in large numbers. The frontlines jump right into battle with their polearms while the bows of back ranks rain down arrows.
Stagkin have no special weaknesses or strengths. Since there's usually a group of them, using AOE skills will definitely help. Unfortunately for most Bloodletters and Cinderblades, the bows make them ranged, so running to them means soaking up a fair bit of damage. If you're a Bloodletter with Bloodphase, you can easily reach them and lay down the law, however.
For Pyromancers that are using wisps, you can continuously run around to dodge the arrows while your wisps damage them. Fortunately for Gadgeteers, they can invest in Black Powder and beat the bow using Stagkin at their own game by having a longer range.
Ready to face a Stagkin? Play Mythos!









Flash is on


